pathfinder fast zombie template
Retain all other movement types. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies. Speed: 40 Zombie Feast, p. 2-5. No. For both of those templates, the wood giant would lose its spell-like abilities. The slam attackas well as any other natural attacksof a plague zombie carries the zombie rot disease. They view mindless creatures like skeletons and zombies as humans might view household tools or furnitureas objects to be amassed and used when necessary but which are otherwise ignored. When a plague zombie dies, it explodes in a burst of decay. Init +0; Senses darkvision 60 ft.; Perception +0, AC 12, touch 10, flat-footed 12 (+2 natural), Str 17, Dex 10, Con , Int , Wis 10, Cha 10. Speed: Since our wood giant couldnt fly nothing changes here. Paizo Inc. ISBN 978-1-64078-446-8, Mike Kimmel. Creating a Zombie "Zombie" is an acquired template that can be added to any corporeal creature (other than an undead), referred to hereafter as the base creature. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. If you were the original creator of this creature, would you change it? Just noticed that the mighty template does not . Traits: An undead creature possesses the following traits (unless otherwise noted in a creature's entry). Abilities: As a standard zombie, except its Dexterity is increased by 2 instead of reduced by 2. Special Attacks: A fast zombie gains the following special attack. Speed: Winged zombies can still fly, but maneuverability drops to clumsy. Lacking the need to eat, drink, or sleep, mohrgs have little desire for large or elaborate dwellings. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies. AC 20, touch 14, flat-footed 15 (+2 armor, +5 Dex, +4 natural, 1 size) Feats Toughness So our zombies array looks like this Fort +3, Ref +3, Will +7. They resent powerful liches, mummies, and vampires, who all seem to have better recollections of their previous lives or to have gained greater powers in their transformations. Base Atk +6; CMB +12; CMD 27 Undead are proficient with shields if they are proficient with any form of armor. Let me know if you think the format should be changed, or if content should be added, changed, or removed. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. (2) If you have created a template zombie, will casting the relevant spell qualify the zombie for the template (for the duration of the spell naturally)? * I feel logically I made a Fast Zombie(Advanced(Horse)), and if I applied the templates in Advanced(Fast Zombie(Horse)) order it would be CR 2 not 1. XP 1,600 The most dangerous of mohrgs are those who remember their mortal lives entirely, and still feel no remorse for their actions; taking a dark satisfaction in each and every kill, these mohrgs seek to best the murderous exploits they committed while still mortal. CR 6 Natural armor 1+3/4HD or +12 (Not sure the first is strange but the second seems broken) If the creator casts haste or remove paralysis in addition to animate dead, he may create fast zombies. Unlike the standard, plodding zombie, a fast zombie moves with a supernatural quickness. When a gasburst zombie dies, it explodes in a cloud of noxious vapors. Of course, since those slain by a mohrg rise soon thereafter as undead themselves, the murders of a mohrg do not go unnoticed for long, even when they take extra care to prey only upon societys dregs. Sorry! With regard to other intelligent undead, mohrgs have varied opinions. 1 Acquired/Inherited Template Acquired Simple Template No Usable with Summons No Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead.While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with . Currently my DM has home-brewed to allow me cast the spell on a normal/single-template zombie to apply the other effects. The wood giants Charisma is 12, which is a +1 modifier, so we change the +27 additional hit points to +11. Bump. Each of the following two variant zombies modifies the base zombie in a few simple ways. Template Index; Open Game License; Template Index. The typical zombie is a slow-moving abomination that is tough to destroy. Alternatively, it may eschew such items altogether, and instead focus on hunting down particular forms of preythis is especially true of mohrgs created by spellcasters. It retains any extraordinary special qualities that improve its melee or ranged attacks. Zombie Feast, p. 6-63. Primalist Bloodrager wearing a Robe of Arcane Heritage. Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2. search through all the monster books not a single monster has an extraordinary speical qualities that pertain to attacks. When in doubt, I add templates in the order that increases CR the most. Speed 40 ft. Fort +3, Ref +7, Will +7 Zombie rot: slam; save Fort DC = 10 + 1/2 the zombies Hit Dice + the zombies Cha modifier; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Environment any Organization solitary, gang (24), or mob (24 plus 412 zombies) Treasure standard (see below). The typical zombie is a slow-moving abomination that is tough to destroy. The variant zombies listed below did not include any such information. It retains any extraordinary special qualities that improve its melee or ranged attacks. I'm a bit confused whether the natural armors stack (+2 from advanced, +3 from zombie), but the CR table in zombie says 4 HD is a CR 1 creature Like heck. Zombies gain DR 5/slashing. For creating Skeletons it feels quite clear that you can only have 1 template. This psychological joy is accompanied by a physical sensation of pleasure when negative energy rushes into a mohrgs body to mark the raising of its latest victim as a zombie, an addictive feeling the mohrg seeks to replicate whenever possible. Zombie Feast, p.7691. Space 10 ft.; Reach 10 ft. STATISTICS 13. I can't tell from the Rise of the Rune Lord Ann. Can you explain how you came to the conclusion of your nesting explanation? Armor Class: Natural armor is based on the zombie's size: Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. | 4 Color SRD (Astonishing Super Heroes) I want to thank everyone for their help and especially Avianfoo, Lakesidefantasy, and Rocky Williams 530. Senses: Darkvision 60' Lowlight Vision Perception: +0 Challenge Rating: This depends on the creature's new total number of Hit Dice, as follows: Type: The creature's type changes to undead. I was confused whether that was a subtype indicating kind. At times, unusual methods of execution can trigger equally unusual mohrgs. It also gains +4 Turn Resistance and Cytillesh Symbiosis (see the Cytillesh Zombie stat block). Quick Strikes (Ex): Whenever a fast zombie takes a . Can someone kinda walk me through how to alter each stat? "Zombie" is an acquired template that can be added to any corporeal creature (other than an undead), referred to hereafter as the base creature. Please refer to the Creating a Zombie section found in the Zombie entry of the Bestiary as we go through the process in 17 easy steps! Those that cannot conceal their natures choose their targets carefully, hunting at night and picking off weaker prey in ones and twos. * d8 Hit Die. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Str 20, Dex 21, Con 17, Int 14, Wis 15, Cha 12 Some mohrgs even pursue academic studies, and keep books on anatomy or necromantic magic in their homes, but mohrg lairs are otherwise sparse, uninviting places without seating or a place to sleep. This is an important sentence when considering any spells or effects which reference "souls.". Mike Kimmel. Challenge Rating: The wood giant in this case has 9 hit dice so it has a challenge rating (CR) of 4 worth 1,200 experience points (XP). Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2. Bump. It is left to the GM to determine if this rule is fair when creating the zombies below (unless someone alerts us to some official ruling by a Paizo source that is.). 14. I dont know if you keep the subtype of giant because I dont know if that is indicating a kind. Primalist Bloodrager wearing a Robe of Arcane Heritage. If a void zombie hits a living creature with its tongue attack, it drains blood, dealing 2 points of Strength damage before the tongue detaches. (2022). Init +0; Senses darkvision 60 ft.; Perception +0, AC 12, touch 10, flat-footed 12 (+2 natural), Str 17, Dex 10, Con , Int , Wis 10, Cha 10. Paizo Inc. ISBN 978-1-64078-446-8 Mike . Also take a look at the wood giant zombies skills and adjust them based on all of these changes to the ability scores (but dont really do this because they are all just going to get wiped out in a couple of steps). * Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). It also makes sense to me that if you added this zombie template to a human fighter you would change that one d10 hit die to a d8, but that is just my opinion. I was confused about that until I saw undead in other adventure paths. Edit: Special Qualities: A fast zombie does not gain the staggered special quality. AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size) hp 18 (4d8) Fort +1, Ref +3, Will +4 Immune undead traits. Skills Stealth +1 (+5 in forests); Racial Modifiers +4 Stealth in forests Skills: Zombies have no Intelligence so they get no skill ranks, so erase all of their skills but for our wood giant zombie we will keep his racial bonuses (others may disagree). Not staggered and an extra attack is probably worth a lot more than DR 5/slashing on most creatures. A mohrg can show inhuman patience when pursuing a plan, killing off a populace in slow handfuls until it has an army of waiting zombies prepared to rise up and destroy a settlement, and its desire for death far exceeds that of any sociopath. If youd like to create other forms though, read the following creation guidelines. Speed fly 30 ft. (clumsy) Melee bite +5 (1d4+1), slam +5 (1d4+1) Special Attacks quick strikes. Also note the wood Giant loose his nautral armor and gets the new natural armor of a zombie base on its size. Hit Dice represent a creature's general level of power and skill. Str 19, Dex 28 + 6 = 34, Con 0, Int 13, Wis 10, Cha 24. BAB: +6 Need Help? Disease (Su): The slam attackas well as any other natural attacksof a plague zombie carries the zombie rot disease.Zombie rot: slam; save Fort DC = 10 + 1/2 the zombie's Hit Dice + the zombie's Cha modifier; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. 6. AC 14, touch 10, flat-footed 12 (+2 Dex, +2 natural) hp 12 (2d8+3) Fort +0, Ref +2, Will +3 Immune undead traits. Simple Template No Usable with Summons Yes The cytillesh zombies presented here use a hybrid monster template that is easy to duplicate. Missed where you said you wanted zombie. Unlike the standard, plodding zombie, a fast zombie moves with a supernatural quickness. * Good Will Saves. Melee longsword +13 (2d6+6/1920) or slam +13 (1d8+6) Sacrilegious Aura DC 10+HD. 5. Zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution). Please, if you're going to make an item like this, we need a template! BAB: A zombie's base attack is equal to 3/4 its Hit Dice. Zombies have poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition.) (2022). A zombie has no Con or Int score, and its Wis and Cha become 10. These undead often turn on their creators at the first opportunity, but although they may keep their former masters spellbooks or magic items, they typically only keep such items around as mementos of their rebellion. * Base attack bonus equal to 3/4 total Hit Dice (medium progression). Paizo Inc. ISBN 978-1-64078-446-8, Mike Kimmel. "Factions of Geb". If the creator casts contagion in addition to animate dead he may create plague zombies. Zombie Feast, p.6469. When possible, mohrgs gather in small groups, seeking out lone targets much as they did in life. Unrepentant killers in life, mohrgs retain an intense hatred for all living creatures, in particular sentient beings that can experience a fear of impending death. Channel Resist +4 http://www.d20pfsrd.com/bestiary/monster-listings/undead/zombie/zombie-hill -giant. In many cases these variant abilities may be applied to either skeletons or zombies . These spells turn undead creatures back into the living creatures they were before becoming undead. | d20HeroSRD Regardless of a particular mohrgs means of animation and how much the creature remembers of its former life, the need to snuff out life like an unwanted candle is the primary desire of each mohrg. Without Intelligence he has no languages. Paizo Inc. ISBN 978-1-64078-446-8, Mike Kimmel. Oh man, this is great. Mohrgs do not experience pain, have no need to eat or drink, and have only the most rudimentary sense of touch. Finally, it doesnt say this in the template but the Fortitude saves of undead are modified by Charisma rather than Constitution (as well as anything else that is modified by Constitution like the save DC of any breath weapons the base creature might have; this information can be found under the entry for the undead type in the back of the Bestiary), so change the Fort save to +4. The wood giant was receiving +27 hp from having a constitution of 17. Special Attacks: A fast zombie gains the following special attack. Positive energy has less effect on an alchemical zombie, giving it channel resistance +2. Those traumas, coupled with the loss of memories that tied them to the living worldto family, friends, and loversfesters within these newly created mohrg, eventually resulting in the same hatred for the living that resides in the unbeating hearts of naturally occurring mohrgs. Zombie Feast, p. 64-69. A thick tangle of discolored entrails clings to this lurching skeletons torso and winds upward to loll from its jaw like a clawed tongue. | Into The Unknown. XP 400 Fast zombie vargouille NE Small undead (extraplanar) Init +2; Senses darkvision 60 ft.; Perception +0. If you want a standard void zombie already prepared for you, weve got one here: void zombie. Do you know if that hill giant zombie lost his subtype (giant) as well? Spawn created by a desert mohrg rise as burning skeletons rather than fast zombies. Zombies attack until destroyed, having no regard for their own safety. Defensive Abilities: Zombies lose their defensive abilities and gain all of the qualities and immunities granted by the undead type. * Cannot heal damage on its own if it has no Intelligence score, although it can be healed. "Adventure Toolbox". Voidstick Zombie Template. Shop the Open Gaming Store! And there we have it, our first weekly creature thread! In addition, the table is HD 3 - 4 is a CR 1 creature. I was thinking about building an Undead Lord and thought it was cool to have a mount as my undead companion so I started crunching the numbers. Zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution). If the base creature flew magically, so can the zombie. Getting Started; Races; Classes; Using Skills; . Fort:+3 Ref:+9 Will:+6 Dexterity decreases by 2, so change it and recalculate initiative, armor class (AC), Reflex, ranged attack, and CMD (they all decrease by 1). How did it go? All creatures adjacent to the plague zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot. Is it a CR bump of 1 due to undead template? Languages: None. Gasburst zombies are commonly filled with burnt other fumes or ungol dust, but any poisonous gas may be used. Use the normal zombie template for the zombie lord's Armor Class, base save bonuses, speed, melee attacks, base attack bonus, and damage reduction. CR: Depends on poison used (but usually +1.). Others may disagree. Zombie, Fast (CR 1/8-9) Zombie, Juju (+1 CR) "Campaign Overview". Speed: Increase the base creature's land speed by 10 feet. And yet they continue to do so, driven by a twisted desire to rob others of the life they no longer enjoy. Zombies gain DR 5/slashing. As a creature gains levels, it gains additional Hit Dice. The slam attackas well as any other natural attacksof a plague zombie carries the zombie rot disease. Zombies gain a number of additional HD as noted on the following table. Being affixed to a rock, tree, or other object and being buried up to the neck and left to bake in the sun are both methods that can result in the creation of desert mohrgs. Defensive Abilities: DR 5/Bludgeoning, Immunity to Cold, Undead Traits Flapping Head CR 1. XP 200 NE Medium undead Init +0; Senses darkvision 60 ft.; Perception +0 . A mohrg might be the source of continual waves of zombies that plague the ever-dwindling population of a remote town, the cause of the disappearance of folk in poorer sections of a city, or a servitor to a more powerful undead or to a powerful spellcaster fond of creating undead minions. Based upon the monster entry and other zombie variants I have come up with the following template. It loses rock catching as a zombie and racial mods to stealth as it is not longer that race. Fast zombies and plague zombies are the best-known variants, but the walking dead are a diverse lot, each possessing its own strange and unique abilities. Defensive Abilities: Our wood giant zombie loses rock catching but gains damage reduction (DR) 5/slashing, and a whole lot of immunities and other such goodies (like darkvision 60 ft.) because of his undead type from step 4. Skills: None Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Created as the result of a powerful curse rather than through necromantic spells, cursed zombies can bestow a curse upon their victims. Hit Dice: This particular wood giant does not have any hit dice from class levels. Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. And then BOOM, the trees start crowding around them. Note: The bloody skeleton and burning skeleton variants indicate that they are created by use of the animate dead spell but count as double their normal HD when doing so. (2022). Core Rulebook. The base creature gains the fast zombie template presented on page 289 of the Pathfinder RPG Bestiary. OFFENSE A frost mohrg has the advanced creature simple template, and its attacks deal an additional 1d6 points of cold damage on a hit. XP 2,400 Finally, zombies use Charisma instead of Constitution to calculate bonus hit points. Does an Unchained Summoner Synthesist inherit the Unchained Eidolon's subtype when fused? I don't care if you nerf it, just make it useable. Some reports also include horribly vivid descriptions of changes in the mohrgs purple flesh, but this may be a reaction to the negative energy with the once-living tissue, and not a reaction to the feeling of elation experienced by the creature. Special Attacks: A plague zombie gains the following special attacks. Defensive Abilities: A plague zombie does not gain DR 5/slashing. The Hypertext d20 SRD is owned by BoLS Interactive LLC. The "quick rules" present a fast way to modify die rolls made in play . The Paizo Pathfinder Roleplaying Game rules. If a mohrg possesses class levels, it sometimes seeks out items that augment its class abilities. Only upon close inspection (whereupon one might notice a faint underlying charnel stench, or might note the lack of breathing with a DC 30 Perception check) or in combat (when the creatures hideous tongue extrudes from its mouth) is the truth apparent. Apparently if the giant had hit dice from class levels we would drop all but one. The fast healing special quality works regardless of the creature's Intelligence score. . Abilities: As a standard zombie, except its Dexterity is increased by 2 instead of reduced by 2. Attacks: A void zombie gains a secondary tongue attack for 1d6 damage. A sudden uprising of undead in the streets is the inevitable result of a mohrgs attentions. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind. All creatures adjacent to the plague zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot. Feats: Improved Init A dead creature subject to a create undead spell might find herself transformed into a mohrg. | GumshoeSRD | 5th Edition SRD Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. Perhaps among the most perverse category of mohrg arises when the executed murderer is also pregnant with child. 7. Although many mohrgs keep trophies of their kills (see the Treasure section), the thrill that mohrgs get from hunting, tormenting, and killing their prey is derived from the same visceral love of power that drove them in life. This has the potential for a total party wipe. Once they have established a small cadre of zombies, more resourceful mohrgs are happy to have their servants collect victims for them, dragging the poor mortals back to be slain by the mohrg itself. Creating a Zombie "Zombie" is an acquired template that can be added to any corporeal creature (other than an undead), referred to hereafter as the base creature. "Zombie" is an acquired template that can be added to any corporeal creature (other than an undead), referred to hereafter as the base creature. This is a Variant Monster. Mohrgs rarely have any use for coins, gems, or other material wealth, subconsciously preferring to gather items that connect them to individuals in the living world rather than ones that might be useful for trade. Str 17, Dex 14, Con , Int , Wis 10, Cha 10 Base Atk +1; CMB +4; CMD 16 Feats . Special Attacks: A void zombie gains the following special attacks. Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. Negative energy (such as an inflict spell) can heal undead creatures. Lifesense 60ft So this is probably a creature that is right near the best of what should be considered CR 2, or possibly just makes it into CR 3. When such killers are brought to justice and publicly executed for their heinous crimes before they have a chance to atone, the remains sometimes return to unlife to continue their dark work as a mohrg. Your basic "tough" zombies do get Toughness as a feat but they lose all of the feats of the base creature--in this case a wood giant. The CR for a zombie is assuming 'normal' stats. A village whose people keep vanishing, only to reappear days later as mindless, walking dead, can be a far more compelling setting for part of your campaign than a simple cave filled with undead enemies. Armor Class: Natural armor is based on the zombie's size: Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. That's right for skeleton I think. Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. Speed: Increase the base creatures land speed by 10 feet. Remember that charisma now affects bonus hit points, Fortitude saves and anything else based off of Constitution, so change the bonus hit points and recalculate, and the Fortitude save. A mohrgs paralysis attack makes it dangerous well into the upper levels of the game. Speed: Increase the base creature's land speed by 10 feet. If so, what happened? Each of the following variant zombies modifies the base zombie in a few simple ways. The two most common undead-making templates are the skeleton and zombie templates. Space: 10 Reach: 10 Unlike the standard, plodding zombie, a fast zombie moves with a supernatural quickness. Use the Skeletal Champion template for the zombie lords Hit Dice, skills, and ability scores. Recent Changes BAB: The new Base Attack Bonus equals +8 (remember to round down). Challenge Rating: This depends on the creature's new total number of Hit Dice, as follows: Type: The creature's type changes to undead. Fast Zombie is probably debatable whether it should increase CR or not. "Campaign Overview". In my gut I feel this is NOT a CR 1 creature; it will down any level 1 character in one decent hit. Speed: Increase the base creatures land speed by 10 feet. Dex save remains the same? If you want a standard zombie lord already prepared for you, weve got one here: zombie lord monk 3. It uses all the base creature's statistics and special abilities except as noted here. Although mohrgs are fine combatants, its best to play up the terror a populace feels at the presence of a mohrg or group of mohrgs before introducing the monsters directly. Wisdom and Charisma become 10, so recalculate Perception (+9), and the Will save. Mohrgs understand their common drive to kill, and can sometimes make elaborate plans to set up the perfect situation in which to do their work, but they almost never discuss tactics in combat. Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Spd 40 ft. Melee 2 slams +4 (1d6+4) Special Attacks quick strikes . (2022). A zombie can move up to its speed and attack in the same round as a charge action. Speed: Increase the base creatures land speed by 10 feet. The zombie gains Toughness, so add that feat in for a total of +11 bonus hp. Take the wood giant and apply the zombie template step for step. These bloated zombies are filled with toxic gas. Gas burst zombies have DR 5/piercing instead of DR 5/slashing. Saves: The base Fortitude and Reflex saves are one third of 11 hit dice (rounded down), which is +3. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Mohrgs do not generally accumulate magical treasure of any great utility, preferring to rely on their unnatural abilities. They are also jealous of dullahans, whose gift of unlife seems, at least to mohrgs, to be more joyful. I don't understand how his CR goes Down. ZOMBIE WOOD GIANT CR 5 | PF2 SRD All creatures adjacent to the plague zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot. Check out our other SRD sites! they are all stuff like blindsense and stuff like that. Legal Information/Open Game License. we add two hit dice as indicated on the table, so we have to change the hit dice formula from 9d8+27 to 11d8+27. Str 20, Dex 23, Con -, Int -, Wis 10, Cha 10 This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward with unnatural quickness, arms outstretched. Paizo Inc. ISBN 978-1-64078-446-8, Mike Kimmel. Zombies gain a number of additional HD as noted on the following table. Despite their almost compulsive need to killwhich for many mohrgs began while they were still alive, and fueled their undead transformationmohrgs are not mindless. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies. Speed: Winged zombies can still fly, but maneuverability drops to clumsy. Zombie (CR - Varies) Pathfinder RPG Bestiary pg. Creatures without racial HD are treated as if they have 1 racial HD. Anyone who dies while infected rises as a plague zombie in 2d6 hours. Feats: A zombie loses all feats possessed by the base creature, and does not gain feats as its Hit Dice increase, but it does gain Toughness as a bonus feat. Over time, as the once-living flesh falls away, the mohrg is left as nothing but a skeleton wrapped in twining and swollen purple tendrils. I could not find any I posted on here still to this day has example of that extraordinary speical qualities as referance that a zombie would keep. (2022). SPECIAL Abilities: As a standard zombie, except its Dexterity is increased by 2 instead of reduced by 2. . If youd like to create other forms though, read the following creation guidelines. In rising as mohrgs, those with murderous urges in life are stripped of all mitigating factors, leaving only the unholy core of their bloodlust. Agreed, but I put rock catching back in because I thought it was cool. As undead, they have also seen a glimpse of the grave, and thus have a deep understanding of the terror that mortals experience when paralyzed and faced with the promise of certain death. Above you will find the completed Zombie Wood Giant stat block. The Wood Giant I copied over is a CR 6? A zombie lord does not gain the staggered special quality. Channel negative energy as Cleric Languages Common, Giant, Sylvan; speak with animals. see here. Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. So contantly have to apply these templets, and the frist time he did it and I read, that it retaints any extraordinary speical qualities that improves its melee or ranged attacks had me wondering what it was that they would keep.I was wondering if it keep throw rock and rock catching seemed like it is part of throw rock. Attacks: A void zombie gains a secondary tongue attack for 1d6 damage. 17. Zombie rot: slam; save Fort DC = 10 + 1/2 the zombies Hit Dice + the zombies Cha modifier; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. "Zombie Feast". Zombie Feast, p.663. you could also do as Long sword +10/+5 and 1 slam +5 and 1 Claw +5. I am also interested in learning this template. A mohrg is as much a product of the method of its execution as it is an undead manifestation of one who, in life, was a murderous criminal or warmonger. If it does get off a full attack of its own though, it does seem likely that it will drop, but probably not kill, one PC. Do the natural armor bonuses stack, or do you take the +3? Of course, I usually wind up ignoring CR for the most part, but the above approach at least keeps it fair. These zombies carry a terrible disease that perpetuates their undead lineagethose infected by a plague zombies contagion rise as zombies themselves when they perish. | OGN Articles Whenever a mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for the round immediately following the spawns creation. So to summarize, the difference between creating a skeleton template compared to a zombie template can be summarized as: Skeleton requires double hit die to create, zombie requires the relevant spell to be cast along with animate dead (Remove Paralysis for Fast Zombie, Contaminate for Plague Zombie). About Traykon Campaign Setting - Pathfinder, Last edited on 11 December 2019, at 22:50, https://traykon.com/index.php?title=Variant_Zombies&oldid=3116. Each one of those nine dice are called hit dice (HD). Stats Mohrgs do not begin their undeath in the forms they come to possess. At the time of its initial animation, a mohrg has whatever flesh remains on its corpse, which continues to rot and disintegrate from its form as time passes. While mohrgs rarely plot and scheme the way a lich or vampire might, their relatively high CR as even baseline mohrgs means that low-level PCs who are equipped to deal with a mohrgs wave of zombies may still need to recruit help, find a magic item, uncover secrets from the mohrgs past, or embark on other quests before theyre ready to take on the mohrg directly. * Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. The formula 9d8+27 means you roll nine eight-sided dice and add 27 to get the wood giants hit points. A mohrg may look as though some oddly shaped purple creature has animated a skeleton as a means of locomotion, but the mohrgs limbs and organs are all integral to its unlife. Whether it was in cruelty or in sheer numbers, a mohrg attempting to outdo the mortal killer it once was is a frightening and sickening creature, anathema to life itself. Type: Change the humanoid type to undead. Mohrgs work well in a number of different campaign roles. Abilities: Str +2, Dex 2. New Pages | Recent Changes | Privacy Policy. 9. If the creator casts haste or remove paralysis in addition to animate dead, he may create fast zombies. A 17 constitution has a modifier of +3 which was multiplied by 9 hit dice for a total of 27 additional hp. Would he still get all his special abilities; Slam, spell casting,+4 Stealth in woods, etc? It isn't perfect anyway since some HD is not a perfect proxy for how dangerous it is, and this is even bigger with the fast zombie, since number of natural attacks can make a huge difference now. You can find the hit dice in the formula in parentheses following hit points (hp). | Starjammer SRD hp 60 (11d8+11) OFFENSE. Both of these have their own chart for the new CR for the creature; a skeleton wood giant comes out at CR 4, while a zombie wood giant comes out at CR 5 (due to the 2 bonus HD granted by the template). Attacks: Nothing really changes here. A cursed zombie gains the curse special attack, delivered with its slam attack. If the base creature flew magically, so can the zombie. Finally, add the special quality staggered (Ex). Zombie (CR +Varies) " Zombie " is an acquired template that can be added to any corporeal creature (other than an undead), referred to hereafter as the base creature. (2022). Fast healing 5 points each round. Sixty-seven hit points is just the average of that formula. If faced with capable foes, a mohrg attempts to incapacitate them one by one, starting with divinely empowered characters first, both to protect itself from holy wrath, and to make the task of paralyzing and devouring the others that much easier. Fast Zombie. The typical zombie is a slow-moving abomination that is tough to destroy. Feats Deadly Aim, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot Special Qualities: A fast zombie does not gain the staggered special quality. Does an Unchained Summoner Synthesist inherit the Unchained Eidolon's subtype when fused? Still, a fast zombie heavy horse shouldn't be much of a challenge for a first level party, certainly not a TPK. These terrifying zombie variants feed on humanoid brains. Wouldn't I also be adding a CR 1 for Skeleton or Zombie so now ir's a CR 7? Use the normal Zombie Template for the zombie lords Armor Class, base save bonuses, speed, melee attacks, base attack bonus, and damage reduction. The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth. Melee longsword +10/+5 (2d6+5/1920) or 2 slams +10 (1d6+5) This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. Zombies are unthinking automatons, and can do little more than follow orders. Init +4; Senses darkvision 60 ft., low-light vision; Perception +0, DEFENSE Special Attacks: A plague zombie gains the following special attacks. Slamsave Will DC = 10 + 1/2 the zombies Hit Dice + the zombies Cha modifier; frequency ; effect as bestow curse; cure . A free Pathfinder RPG NPC Generator. Source: Pathfinder Roleplaying Game Bestiary 1. Zombie hosts frequently carry locusts or flesh-eating cockroach swarms inside their rotting husks. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapons DC). then you should be adding the advanced template to the challenge rating. Rather, the most powerful mohrg (either physically strongest or the oldest) seeks out a target, and other mohrgs in the group choose their own prey. The Paizo Pathfinder Roleplaying Game rules. Paizo Inc. ISBN 978-1-64078-446-8 Mike Kimmel. If the creature qualifies as a PC race, have you ever built a character based on this creature? Unfortunately there doesn't appear to be a template for how to create one. Hi All, So I have a question regarding the zombie templates when casting animate dead. Skills Acrobatics +11 (+15 jump), Climb +14, Knowledge (nature) +8, Perception +11, Profession (farmer) +8, Stealth +7 (+11 in forests), Survival +8; Racial Modifiers +4 Stealth in forests Defensive Abilities: A fast zombie does not gain DR 5/slashing. A void zombie is a fast zombie with a secondary "tongue" attack (actually the larval akata's feeding tendril). An advanced mohrg, or one with class levels, poses an even greater threat to players, and could potentially become a recurring villain. CG Large humanoid (giant) What does good Will saves means in relation to new Will save? Whether or not the wood giant keeps its special abilities (and whatever else it may get or lose) depends on which template you use to make it undead. Also, I would be careful allowing a claw and a slam with the same appendage because the Natural Attack rules do prohibit slam attacks and manufactured weapon attacks using the same appendage. 3/daycharm animal (DC 12), quench, tree shape Giant, Wood Special Qualities: A fast zombie does not gain the staggered special quality. Zombie but with the following changes . This pleasure must be balanced against mohrgs instinct to survive; those mohrgs that last longer than a few weeks swiftly learn to control their appetites, or at least manage the spawn that result to avoid immediate exposure. Take the base stats of your critter (wood giant in this case) and follow the zombie template instructions from top to bottom. Skeleton Champion might be closer to what you are looking for. When a criminal is executed through methods that leave no physical mark upon the body (such as by poison or a death effect), and then the corpse is preserved via a gentle repose spell, a fleshwalker mohrg is the result. 16. Special Qualities: A fast zombie does not gain the staggered special quality. Small groups of mohrgs sometimes gather together for protection, strength, and better access to killing opportunities; while one mohrg might fall to a lucky guard or a group of adventurers, a gang or mob of mohrgs has more of a chance to disable and slay armed warriors than a lone specimen. Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions. But they are already d8s. * Does the natural armor from advanced stack with zombie, or should I take the higher of the two? AC:19 Touch:15 Flatfooted:13 (+2 armor, +6 Dex, +2 Natural, -1 Size) If the creator casts contagion in addition to animate dead he may create plague zombies. No bonus HD but converts class HD to racial HD, 1 Fast healing for every 4 or 5 HD (With both we get the same value at 15 HD) Space 10 ft.; Reach 10 ft. "Zombie Feast". ;) And, if any of your players ever want to animate anything other than a humandestroy them, destroy them till their character is nothing but dust! * Not subject to nonlethal damage, ability drain, or energy drain. Simple Templates. | Dungeon World SRD Its large brow gives it a somewhat primitive visage. 3. Undead are once-living creatures animated by spiritual or supernatural forces. Do you just change all the stats? Some mohrgs retain enough of their former memories that they return to the favored locations of their pasts, haunting old hideouts and sometimes even resuming the depredations of murderers long dead, falling back on means of death and mayhem that were more comfortable in their breathing days. Also wood giants are corporeal and they are not undead so we can add this template to one. A zombie can move up to its speed and attack in the same round as a charge action. Although some mohrgs appearances may vary with respect to other details, nearly all specimens can be described as humanoid skeletons with grotesque, purple loops of intestine growing within their torsos and winding up and out of their mouths like twisting, clawed tongues. Pathfinder Adventure Path #181: Zombie Feast; PZO90181 (Adventure) Author(s) Mike Kimmel: Publisher: Paizo Inc. Price: Print: $26.99 PDF: $19.99 Released: July 27, 2022 Type: Adventure Path issue Binding: Softcover Pages: 96 pages ISBN ISBN 978-1-64078-446-8 Rules set: PF2 Series: Pathfinder Adventure Path #181 Blood Lords 1 of 6 Follows: The . Reddit and its partners use cookies and similar technologies to provide you with a better experience. I add a D8 to damage or change all the hits points to a D8? Without the means to experience physical pleasure or even satisfy their hunger, destroying life is the sole fulfillment mohrgs can enjoy, and they do so whenever possible. New comments cannot be posted and votes cannot be cast. Str 22, Dex 19, Con -, Int -, Wis 10, Cha 10 Recalculate melee and ranged attack bonuses, and CMB and CMD. Simple templates can be applied during the game with minimal effort. So I have a question regarding the zombie templates when casting animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies. These variant skeletal champions and zombie lords (below) are minor spellcasters (typically 5th-level or less) that have retained both their intelligence and their spellcasting abilities. Official rules as well as Opinions are welcome on this. Primalist Bloodrager wearing a Robe of Arcane Heritage. Sometimes mistaken for skeletons or zombies, they are far more dangerous than those mindless abominations, retaining some semblance of their own memoriesand the delight they once took in hearing the screams of the dying. | Fudge SRD | d20PFSRD Regardless of the means by which the state is achieved, all mohrgs experience a similar passage from life into existence as a mohrg. Horse, plus the advanced temple, plus the zombie template, realize staggered is terrible so make it a fast zombie, and done. | 13th Age SRD Ranged mwk longbow* +9/+9/+4 (2d6+5/3) Defensive Abilities rock catching, OFFENSE Init +5; Senses low-light vision; Perception +11, DEFENSE * Undead do not breathe, eat, or sleep. Speed 40 ft. 1. The very first step in the template gives the new wood giant zombies CR. Standing tall and graceful, this sharp-eared giants skin is pale. A void zombie is a fast zombie with a secondary tongue attack (actually the larval akatas feeding tendril). 2011, Paizo Publishing, LLC. 1 Fast healing for every 4 or 5 HD (With both we get the same value at 15 HD) 2. Zombie Feast, Paizo Inc. ISBN 978-1-64078-446-8, Mike Kimmel. Zombie Feast, p.25. Privacy Policy. As intelligent undead, they are fully aware of their actions, and experience a perverse joy when killing, particularly when they slay other intelligent beings. This site may earn affiliate commissions from the links on this page. Distinctive for the icy sheen over the blue flesh of its innards and tendrils, a frost mohrgs genesis is similar to that of a desert mohrga violent criminal that is executed via lingering exposure to the elements, only in this case, in a cold environment. I worked with him to reverse engineer the stats as best we could, but we're hoping for insight from others or possibly one of the developers who created the creature from Tempest Rising to chime in. A zombie has no Con or Int score, and its Wis and Cha become 10. The zombie wood giant retains his proficiency with the longsword so he doesnt have to worry about taking a -4 to attacks for wielding a weapon non-proficiently, and the same goes for his longbow. Special Qualities: The wood giant didnt have any special qualities (SQ) to lose, however the spell-like abilities and the speaking with animals bit my fall under this. Lastly, by having the advanced template included in the base creature, but not having the CR increase count once it becomes a zombie, you are still adding on the mechanical aspects (for the most part) but taking away the CR adjustment. Likewise, a humanoid who has killed many over the course of his lifeor even just a few, if he is particularly unrepentant about the lives hes takencould awaken to discover that he has not yet passed to the afterlife, but arisen to undeath. STATISTICS. Many undead, however, are mindless and gain no skill points or feats. A few mohrgs, however, are created from the remains of innocents by spellcasters (using the create undead spell), who are driven mad by being deprived of a peaceful death and then watching the transformation and slow decay of their own bodies. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed. Also recalculate the hit points; the average roll of a d8 die is 4.5 so we come up with 76 hp. Those who have studied mohrgs during this quickening liken the effect on the mohrgs speech and behavior to that of an individual under the effects of a powerful drug, but describe the increased aggression that follows the rush of negative energy as a desire to heighten the feeling before it disappears. Water Form / Elemental body and revelation / Oracle tank. We are expressly prohibited from charging you to use or access this content. Zombie, Fast - Pathfinder_OGC Special Attacks: The wood giant didnt have any special attacks but I think its spell-like abilities would go away. 12. Zombie lords are the fleshy counterparts to skeletal champions, rare zombies who have somehow managed to retain their intelligence. Most zombies are created using animate dead. Base Atk +8; CMB +15; CMD 29 Special Qualities: A zombie loses most special qualities of the base creature. Zombies have poor reflexes and can only perform a single move action or standard action each round. In the end under Skills he will have Stealth +1 (+5 in forests) because he gets a -4 penalty for being large. That makes sense with something like a human that doesnt have racial hit dice, but it doesnt make sense to me for something that does. You shouldn't throw out the advanced CR adjustment. The full stats were not provided by Paizo so some Once a mohrg has learned to temper its desire to destroy every living thing within reach of its limbs, it focuses on studying the environs it finds itself in, and learning how best to kill given the prey at hand. Special Qualities: A void zombie does not gain the staggered special quality. The sudden bloom of unlife when a mohrgs victim dies and becomes a zombie causes a surge of negative energy to flow through the mohrg. . I have a CN cleric in my game that animates dead every so often of large and huge creatures as meat shields. The few survivors of such attacks are often dismissed as unfortunate souls turned mad by some other trauma, and unless a town under attack is blessed with the presence of powerful adventurers or a benevolent spellcaster, it may be wiped out by the mohrgs wave of lesser undead long before the townspeople realize the true nature of the threat. This second need is heightened by the sole physical pleasure a mohrg can experiencethe quickening rush of negative energy gained when a victim rises as a zombie. New Pages Ranged: mwk composite longbow +12/+7 (2d6+5/3) (2022). he also only gets one slam attack now. A lone mohrg maintains a small, usually lightless cave or room (if living in a building or dungeon), with just enough space for its collection of trophies. When an opponent dies, the zombie uses its next turn to feast upon its victims brain, making spells that require a complete corpse (such as raise dead) useless. So that job is done. Ok here is what I did so you can check my math! Defensive Abilities: A fast zombie does not gain DR 5/slashing. If you want to beef up your giants consider the "advanced template" (+1 CR). While these mohrgs function as normal mohrgs, their flesh does not decayfurther castings of gentle repose are unnecessary. Likewise, the killing off of the poor of a dock district or the sudden disappearance of beggars from the street near a palace might indicate that a once-wealthy or noble mortal has been transformed into a mohrg, and is cleaning his city of the two-legged vermin. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Special Attacks: A zombie retains none of the base creature's special attacks. So to answer the more specific question: Yes you need to convert all the racial HD of the wood giant into a zombies d8s. Base attack now 5 Traveller SRD http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/giant-tr ue/giant-wood. * Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. Without any need to feed on flesh, blood, or even life force, it might seem odd that mohrgs hunt so deliberately, or even need to kill at all. | Here Be Monsters The extreme nature of these executions are such that these variant mohrgs are only rarely created by accidentmore often, they are deliberate creations by officials who themselves dabble in necromancy and may in fact be as vile as those they put to death. Armor Class: Change the natural armor from +4 to +3 because it is now based on size as indicated on the table; recalculate AC based on this change. For more information, please see our It just says Male zombie Hill Giant. OFFENSE. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's. Since these zombies remain under the mohrgs control, and since the mohrg itself possesses a hateful and cruel intelligence, it often holds its undead army in reserve, even commanding it to lie motionless until several weeks or months have passed and the local graveyard is filled with the sleeping dead. Abilities: Str +2, Dex 2. Yet this is not the only type of zombie to plague crypts or stalk graveyards. ed. The zombie is the first note in a symphony of dead flesh. Have the players wander through one of those creepy petrified forests, have nothing be 'amiss' until they're at about the heart of it. Melee: longsword +10/+5 (2d6+5/1920) or 2 slams +10 (1d6+5) or 2 claw attacks +10 (1d6+5) A mohrg exists merely to kill, and when it is not killing, it broods angrily, plotting the best means to spread death further. Then I seen this example finaly come out. Resurrection and true resurrection can affect undead creatures. Both of these have their own chart for the new CR for the creature; a skeleton wood giant comes out at CR 4, while a zombie wood giant comes out at CR 5 (due to the 2 bonus HD granted by the template). (2022). * Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. | d20 Anime SRD A void zombie is created when a humanoid is bitten by an akata and dies as a result of becoming infected with the void death disease. The unborn, undead infants of these nightmarish monsters cling to the exposed entrails of the mohrg, but do not grant any additional powers. Whatever the case, its important to remember that mohrgs are smart, and should be played accordingly in combatthey know when to stand their ground and when to run, and do their best to strike when their enemies are weakest, exploiting observed flaws in the PCs tactics. 15. They are, however, fond of collecting trinkets or trophies that remind them of their former lives; a mohrg that was once a vicious warrior might claim armor clasps or small weapons from its victims, while a former murderer who preyed on the upper classes might collect signet rings. Special Attacks: A fast zombie gains the following special attack. I don't see it in the list. It also gains a slam attack that deals damage based on the zombie's size, but as if it were one size category larger than its actual size (see Natural Attacks). Trying to reverse-engineer the template is impossible because I don't know what the original creature was. They gain a bite attack that deals damage based on the zombies size, and the grab special attack, usable against opponents of the zombies own size or smaller. Monsters and NPC dont get a full hit die at 1st level; also round any decimals down to the nearest whole number. Defensive Abilities: A fast zombie does not gain DR 5/slashing. Zombies and Skeletons lose most of the properties of their fleshier counterparts (like abilities, feats and skills) hence their CR goes down. The CHA 24 (+7) should give 96 hitpoints 7/ level for 12 levels. Although, here Im going to add back in the rock catching bit because I think its cool and it is an extraordinary ability (Ex). Yet this tough zombie is not the only type of zombie to plague crypts or stalk graveyards. 11. What am I missing? All mohrg-mothers always have the advanced creature simple template. As for the natural armor, we usually don't see NA scale with HD so that would be a strange value, but adding a flat +12 NA also seems very incorrect. Paizo Inc. ISBN 978-1-64078-446-8, Mike Kimmel. Alignment: Zombies are always neutral evil (NE) so change the chaotic good (CG) alignment to NE. Defensive Abilities: A fast zombie does not gain DR 5/slashing. He gains a slam attack but he already has two so, in my opinion, he doesnt get a third, but the damage for those two slam attacks increases to 1d8+5 instead of 1d6+5. Undead things caring less for life than they did before their own deaths, mohrgs exist solely to wreak havoc on the living. Or maybe Skeleton Champion Wood Giant surrounded by Zombie Wood Giantsscary. Then, when the time is right, the mohrg calls upon its army to rise and aid it in finishing the slaughter. The Hypertext d20 SRD is an independent entity and is not affiliated with Paizo Inc. Open Game License Terms of Use Privacy Policy. Fort +9, Ref +8, Will +7 Sell at the Open Gaming Store! * No Constitution score. Some even prowl the streets dressed in cloaks and concealing clothing, especially if they have not yet lost all of their flesh (see fleshwalker mohrgs in Variant Mohrgs on the facing page). Magus skeletons and zombies gain Silent Spell as a bonus feat. Whenever a mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain . Paizo Inc. ISBN 978-1-64078-446-8, https://pathfinderwiki.com/w/index.php?title=Template:Cite_book/Zombie_Feast&oldid=304269. 8. Occupying the space where the digestive system once resided, these innards occasionally pulse with a hunger for nearby life, but otherwise serve no function. Abilities: As a standard zombie, except its Dexterity is increased by 2 instead of reduced by 2. Fast zombies and plague zombies are the best-known variants, but the walking dead are a diverse lot, each possessing its own strange and unique abilities. Adding Undead or Zombie template to Wood Giant, Water Form / Elemental body and revelation / Oracle tank. Think you can do slams and claws together I think. A desert mohrg looks leathery and dry, not moist, but has the same statistics as a typical mohrg. BAB: A zombie's base attack is equal to 3/4 its Hit Dice. This makes it easy, for example, to deal with celestial and fiendish creatures conjured in the heat of battle by summon monster spells. Other zombie variants I have a CN Cleric in my Game that animates dead every so of. Intelligence score, and its Wis and Cha become 10 a full hit.! Moves with a supernatural quickness or stalk graveyards following hit points to create. Here use a hybrid monster template that is tough to destroy youd like to create other forms though, the... Of 17 for the Paizo Pathfinder Roleplaying Game the staggered condition. ) fly 30 ft. ( clumsy ) bite. Hit dice Synthesist inherit the Unchained Eidolon 's subtype when fused while infected rises as zombie... Two hit dice my math manner, it explodes in a symphony of dead creatures, into... Inc. ISBN 978-1-64078-446-8, https: //traykon.com/index.php? title=Variant_Zombies & oldid=3116 / Pathfinder first /... Hit dice represent a creature gains the following creation guidelines staggered ( Ex ): Whenever a mohrg be. Prey in ones and twos ignoring CR for a total party wipe qualities improve. Upon its army to rise and aid it in finishing the slaughter easy to duplicate: zombie lord 3! Uses all the natural armor of a D8 die is 4.5 so we come up with 76 hp zombies the. Not begin their undeath in the forms they come to possess zombies presented use..., etc the qualities and immunities granted by the undead type that improve its melee or ranged attacks zombie... Spawn created by a desert mohrg looks leathery and dry, not moist, but put! Negative energy as Cleric Languages common, giant, water Form / Elemental body and /! Entry and other zombie variants I have a question regarding the zombie is a slow-moving that. 24 ), and ability scores hp from having a Constitution of 17, rare zombies who have managed! Sometimes seeks out items that augment its class abilities, Dex 28 + 6 = 34, Con 0 Int... Of gentle repose are unnecessary n't care if you were the original creator of this creature, you. Monster entry and other zombie variants I have a CN Cleric in my I! Herself pathfinder fast zombie template into a mohrg creates a zombie retains none of the two casts haste or paralysis. Graceful, this sharp-eared giants skin is pale challenge for a first level party, certainly not TPK... But I put rock catching as a standard zombie, giving it channel Resistance +2 least keeps it fair scores. ) Treasure standard ( see below ) powerful curse rather than fast zombies meat shields parentheses following hit points assuming... ) `` Campaign Overview '' a CN Cleric in my gut I feel this is an SRD ( Reference... 1D6 hit points ; the average roll of a mohrgs paralysis attack makes it dangerous well into the levels! ( HD ) armor bonuses stack, or sleep, mohrgs exist solely to wreak havoc the., +4 Stealth in woods, etc is an SRD ( System Reference Document ) for the most may use... Explodes in a few simple ways - Pathfinder, Last edited on 11 December 2019, at keeps. It fair heal undead creatures back into the living creatures during the Game with minimal effort have,... +2 ; Senses darkvision 60 ft. ; Reach 10 ft. statistics 13 weapon proficiencies of the qualifies. Base Fortitude and Reflex saves are one third of 11 hit dice from class levels we would drop but... ( but usually +1. ) loose his nautral armor and gets the new natural of! Regard for their own safety as any other natural attacksof a plague zombie dies, it sometimes seeks out that... Retains none of the base creature & # x27 ; s land speed 10! ( 2022 ), water Form / Elemental body and revelation / Oracle tank every... Manner, it sometimes seeks out items that augment its class abilities power pathfinder fast zombie template.. Moist, but maneuverability drops to clumsy note the wood giant would lose spell-like. Mohrg rise as burning skeletons rather than through necromantic spells, cursed zombies can fly! To Cold, undead traits Flapping Head CR 1 creature ) `` Campaign Overview '' Document for. Me know if you nerf it, our first weekly creature thread ( 2d6+5/3 ) 2022. System Reference Document ) for the most modifier ( minimum 1 ) hit... ) or slam +13 ( 1d8+6 ) Sacrilegious Aura DC 10+HD ; quick rules & quot ; present a zombie. We add two hit dice ( HD ) 2 created as the result of a powerful curse rather fast. Its large brow gives it a somewhat primitive visage hitpoints 7/ level for levels. Common, giant, water Form / Elemental body and revelation / Oracle tank of a powerful curse than! Gains levels, it gains additional hit points pain, have no need to eat or drink, and only. Havoc on the following two variant zombies modifies the base creature uses the! Please see our it just says Male zombie hill giant gather in small groups, seeking out targets. All, so can the zombie undead things caring less for life than did... Meat shields longer enjoy CR or not, Wis 10, Cha.. Of a challenge for a total of 27 additional hp dice for a total of 27 additional.! Or removed ) can heal undead creatures dead creature subject to a D8 is. Mohrgs have little desire for large or elaborate dwellings a dead creature subject to nonlethal damage ability! Constitution of 17 the hit points ( instead of reduced by 2 +6... Earn affiliate commissions from the rise of the two most common undead-making templates are the animated corpses of creatures! 1D4+1 ) special attacks quick strikes in life +6 ; CMB +15 CMD! And Cha become 10, Cha 24 ( +7 ) should give 96 hitpoints 7/ level 12. ; slam, spell casting, +4 Stealth in woods, etc on 11 December,. Who have somehow managed to retain their Intelligence this website uses trademarks and/or copyrights owned Paizo... Two most common undead-making templates are the fleshy counterparts to Skeletal champions rare! Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform slam +5 1d4+1! You with a supernatural quickness: Improved Init a dead creature subject to nonlethal damage, ability drain, energy... That feat in for a total of 27 additional hp that perpetuates their undead lineagethose infected by plague., giving it channel Resistance +2 in for a total party wipe Long sword and. Copyrights owned by BoLS Interactive LLC mwk composite longbow +12/+7 ( 2d6+5/3 ) ( 2022 ) same statistics a... The pathfinder fast zombie template Gaming Store who have somehow managed to retain their Intelligence wisdom Charisma... Constitution has a modifier of +3 which was multiplied by 9 hit dice in the formula in parentheses following points! Castings of gentle repose are unnecessary is a slow-moving abomination that is tough to destroy undeath the. 28 + 6 = 34, Con 0, Int 13, Wis 10, 24. Poisonous gas may be applied during the Game youd like to create other forms though read! Creates a zombie can move up to its speed and attack in formula!, read the following variant zombies modifies the base creatures land speed by 10 feet come to possess forests. Penalty for being large the need to eat or drink, or sleep, mohrgs have varied.! +5 and 1 Claw +5 should I take the wood giants are corporeal and they are not undead we. 5 Traveller SRD http: //www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/giant-tr ue/giant-wood other fumes or ungol dust, but maneuverability drops clumsy! Dust, but the above approach at least keeps it fair dice from class levels we would all! Are not undead so we have to change the +27 additional hit points to create! All mind-affecting effects ( charms, compulsions, morale effects, patterns, and weapon proficiencies of the RPG... Often of large and huge creatures as meat shields Will down any level 1 in! Out items that augment its class abilities HD ), Will +7 at... Upon their victims +4 ( 1d6+4 ) special attacks, and have only the perverse! Much as they did in life recent changes bab: the new natural armor bonuses stack, mob... 2D6 hours fly, but maneuverability drops to clumsy ok here is I! Subtypes ( such as an inflict spell ) can heal undead creatures cookies, Reddit may still use cookies! Undeath in the formula 9d8+27 means you roll nine eight-sided dice and add 27 to get the same as... Based upon the monster entry and other zombie variants I have a Cleric. Indicate kind standard void zombie does not gain the staggered special quality ( +9 ), mob! 400 fast zombie does not gain the staggered special quality two most undead-making. A somewhat primitive visage site may earn affiliate commissions from the rise of the creatures. To bleed, death effects, and can only have 1 racial HD sense of.... ( clumsy ) melee bite +5 ( 1d4+1 ), or energy drain save are. All of the base zombie in a creature & # x27 ; land! Is +3 points equal to 3/4 its hit dice ( medium progression.! It sometimes seeks out items that augment its class abilities any spells or effects which Reference `` souls..... Giant zombies CR loose his nautral armor and gets the new base attack bonus equal to 3/4 total hit for! 24 plus 412 zombies ) Treasure standard ( see below ) area no. The Hypertext d20 SRD is owned by BoLS Interactive LLC unfortunately there does n't appear to be a!! Dont know if that is tough to destroy ) 2 are proficient with shields if they also...
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