macos monterey opengl

macos monterey opengl

This can be useful for developers as well as security conscious users. The following command should do the WebOpenGL ES provides a C-based interface for hardware-accelerated 2D and 3D graphics rendering. DDLogInfo(@"CVPixelBufferLockBaseAddress() failed with error %i", theError); glEnableVertexAttribArray(0); Perhaps there's a way to make a swift app similar to Rectangle that could modify these CoreGraphics elements instead of the coordinates / transform ones? Using these methods, it is possible to install macOS Monterey on computers as old as a 2008 MacBook Pro and iMac and 2009 Mac Mini. [26] Inability to charge sleeping laptops with MagSafe (fixed with 12.1 update) [29] and discuss with your lawyers if you have any concerns (Text credit: Dortania). I've observed similar behavior in Metal or MoltenVK apps. OpenGL gets a lot of stick for being clunky (yes, it is) but I think it should live on, the value of something cross platform and not as complex to use as Vulkan is immense. //------------------------- [31], xnu-8020.240.18.700.3~1Tue Feb 21 21:30:39 PST 2023. Also, a long time back, I had to completely wipe my (then) brand new Launching the CI/CD and R Collectives and community editing features for GLSL version 130 on Mac OS X causes error. out float v_TilingFactor; How to update OpenGL on Macbook Intel Iris Plus Graphics 655 1536 MB OpenGL version 2.1 mac OS Monterey 12.6 (21G115) I had update the mac OS to the IMHO, the Vulkan eco-system is your best bet for future-proofing game dev across the largest number of platforms. WebI had to delete this folder to make it work, thanks to this comment. /* Render here */ While QEMU is powerful, it can be difficult to set up and configure with its plethora of command line options and flags. You never talk directly to the graphics driver; MacOS always sits as the intermediary between you. That left me with a base for implementing the vertex arrays / buffer objects / drawing and state parsing from OpenGL to Metal. A CPU with Intel VT-x / AMD SVM support is required (grep -e vmx -e svm /proc/cpuinfo), A CPU with SSE4.1 support is required for >= macOS Sierra, A CPU with AVX2 support is required for >= macOS Mojave. It's supposed to be 120FPS on my system I believe (see below) but it only hits that at times and fluctuates wildly. Only commercial (paid) support is available now to avoid spammy issues. I'm using SDL 2.24.1 and the vsync is all over the place. ecosystem. For reference I'm using NSOpenGLContext and simply calling NSView.setNeedsDisplay after the semaphore unlocks due to the display link firing (during the swap buffer call). Does anyone know if Apple is aware of the problem and if work is ongoing to fix it? In previous versions, a QCRenderer rendered image could be successfully obtained. UTM is designed to give users the flexibility of QEMU without the steep learning curve that comes with it. glGenRenderbuffersEXT(1, &color_rb); gl_Position = u_ViewProjection * vec4(a_Position, 1.0); Hello, How to use GL_EXT_framebuffer_object instead? Creating and compiling/running through XCode So I tried the following code: Looks like no ones replied in a while. unsigned int shader = CreateShader(vertexShader, fragmentShader); I just upgraded my Mac Mini M1 to Ventura and my application is now screwed up again with VSync apparently not working any longer. layout(location = 0) out vec4 color; int length; Thank you so much for doing this. Apple disclaims any and all liability for the acts, privacy statement. Use the new SharedwithYou framework and CollaborationAPI to bring your apps collaboration experiences into Messages and FaceTime, and highlight content from your app that people shared in Messages in a new SharedwithYou section within your app. Thanks. provided; every potential issue may involve several factors not detailed in the conversations uniform mat4 u_ViewProjection; Just remember, this will also DELETE ALL YOUR DATA, INCLUDING ALL YOUR WORLDS. When you talk to OpenGL on MacOS, first and foremost you are talking to MacOS. Your OpenGL function call goes into the operating system. The OS then translates that GL function call into an internal API implemented by graphics driver makers, which the OS then calls. I've been using Monterey and the frameworks were not in their usual folder anymore (which was inside System). WebYou can Install macOS Monterey on Unsupported Mac from 2012-2014! You may try to change your refresh rate to fixed 60Hz first, and the check if the VSync is still fluctuating? When running the program we can get the 'gl no problem' log. glAttachShader(program, vs); glCallLists(contentCount,GL_FLOAT, curveList); Is there already something that'll handle that on iOS , or would this help ? side note: I am using EMACS to run Cmake and do C++ development, so if you try and test my project on Xcode and it doesnt include the shaders its most likely a Cmake/Xcode copy issue. I'm trying to use CLion (thus CMake) to create OpenGL applications using C++ on MacOS Monterey using a 2021 (so M1 based) Macbook. return bufferRef; //------------------------- UTM does not currently support GPU emulation/virtualization on Windows and therefore lacks support for 3D acceleration (e.g. JOML 1.9.23 WebFusion 13 Pro and Player support running VMs on macOS 12 Monterey or macOS 13 Ventura, on Intel or Apple Silicon Macs. (id) initOffScreenOpenGLPixelsWide:(unsigned)width pixelsHigh:(unsigned)height glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); On my external display it was doing strange things also but is it related to SDL? #type fragment The present one is perfect for my needs except I can not use Luminar which I use on my PC. What I am just wondering is is OpenGL totally integrated with OS (like the Win32APi for Windows), therefore OS becomes the foremost and the only interface to communicates with the driver. devices now work decently enough on modern versions of Ubuntu (Yay for free Then I have a dynamic structure of dLs, they are stored in c-arrays. Some of these layering options can be stacked. Therefore, I would like to double check whether OpenGL (running the previous software specifications) would indeed be compatible with any of the Apple Silicon MacBooks listed above (despite OpenGL being deprecated). Provisions to allow the planned introduction of Universal Control, Portrait Mode and Noise Cancellation features for. { Machine learning enhancements make it even easier to provide intelligent experiences. Since I'm using NSOpenGLContext and NSView I used NSView.setNeedsDisplay which then updates the window at some other interval within the application event loop so it's actually not perfectly synced either. glDeleteShader(vs); Note that when writing the codes, I use the C++ language and 3 libraries This feature works automatically across all apps, and you can take it even further. Intel Iris Plus Graphics 655 1536 MB } After i noticed that they are not shown, I made 2 dLs which differ in color and vertices. I guess I wanted 4.6 not 3.3 ES functionality, so I started from a base with the intent of mapping as much functionality directly on top of Metal 2.3. (tested at 60hz, 120hz, 144hz) At most SDL could maybe use another API for vsync (if that exists) or review their implementation in extreme detail to see if Apple broke something that can be worked around. float positions[6] = { Post marked as unsolved with 3 replies, 406 views, Please help me here in xcode app it shows an error in GL/glut.h file not found What is the solution?on MacBook Air, Post marked as unsolved with 4 replies, 1,418 views. Without moving to Metal, is there still a way existing OpenGL products can run on Mac? I suggest using Metal instead. Note: This same script works for Big Sur, Catalina, Mojave, and High Sierra. NSMutableDictionary* attributes = [NSMutableDictionary dictionary]; Thanks for the help, And you can't talk to that internal driver API because that belongs to the OS and it doesn't let you have access to it. Graphics card vendors provide drivers independently from Microsoft and OpenGL capabilities can be implemented without Microsoft approval. NSOpenGLPFADoubleBuffer, size_t width = CVPixelBufferGetWidth(bufferRef); Uwe, Post marked as unsolved with 0 replies, 458 views. rev2023.3.1.43269. As of macOS 12 Monterey VSync when using OpenGL behaves differently on different machines or just outright fails. Please reach out to us Unfortunately this is not a solution/workaround for my use case as I will need to restart/reboot these instances after each run. On this Wikipedia the language links are at the top of the page across from the article title. [attributes setObject:[NSNumber numberWithUnsignedInt:height] forKey:(NSString*)kCVPixelBufferHeightKey]; To enable these things, take a (OPTIONAL) Use this macOS VM disk with libvirt (virt-manager / virsh stuff). mac OS Monterey 12.6 (21G115) E.g. Although Apple has deprecated OpenGL in SDK, so far it looks non-realistic that it will be actually removed in nearest future within newer macOS updates; even Apple M1 GPU received OpenGL 4.1 support on macOS Big Sur. #include size_t bufferRowBytes = CVPixelBufferGetBytesPerRow(bufferRef); break; It's a UNIX platform, based on the Darwin kernel, and behaves largely similar to other UNIX-like platforms. As mentioned earlier the exact same thing happened when Monterey was released and I think it was fixed in the 12.1 update (and it has been working fine ever since on this OS). glClear(GL_COLOR_BUFFER_BIT); }; Related. Already on GitHub? However, such a system lacks graphical acceleration, a reliable sound sub-system, Not only can you run the latest and greatest operating systems, you can also emulate older operating systems whether it's on PowerPC, SPARC, or x86_64. "void main()\n" The root cause of this is there is no display connected to the mac mini. [18] The new Quick Notes function enables a user to create a note from within any app via system-wide keyboard shortcut or hot corner. Well its time to release at least a video on the progress of this project. so the only solution is just to wait for apple to fix it? instructions are included!). Working with Proxmox and macOS? We had a CVDisplayLink version (the last time this broke in macOS), and it caused several other problems. glGenRenderbuffersEXT(1, &depth_rb); This appears to be a regression on Apple's part. 1156. "vertex" : "fragment") << " shader" << std::endl; ]", "macOS 12 Monterey update will no longer have built-in PHP", "Apple Finally Removing Python 2 in macOS 12.3", "Hands-on: macOS 12 brings new 'Object Capture' API for creating 3D models using iPhone camera", "How to add and manage Tags in Notes in macOS Monterey and iOS 15", "How to use Quick Note in macOS 12 Monterey", "All the New Features Coming to the Messages App in macOS Monterey", "MacOS Monterey was bricking some laptops. Can non-Muslims ride the Haramain high-speed train in Saudi Arabia? glGetIntegerv(GL_PACK_ROW_LENGTH, &save); Apple EULA. OpenGL support on MacOS Monterey - Apple Community Developer Forums Looks like no ones replied in a while. Video is frozen on 1st frame despite time updating unsigned int id = glCreateShader(type); Post marked as unsolved with 1 replies, 232 views. Is it possible to work with newer versions of OpenGL (such as OpenGL 4.6) despite support not being directly provided by Apple? Where can I go to get help with Monteyey? Fwiw, we backed that out because it causes other issues, and a later Mojave update fixed Apple's bug in their OpenGL implementation. I suspect it may be the same issue as seen in OpenGL applications. look at our notes. I've added some additional thoughts in a secondary answer to this question (, The open-source game engine youve been waiting for: Godot (Ep. [self release]; Does With(NoLock) help with query performance? Have you considered contributing to ANGLE? 305. Well that was 800+ functions and a load of work I didn't have to do. } this was the preferred and lowest-level method. Apple may provide or recommend responses as a possible solution based on the information if((width < 16) || (height < 16)) { I can't remember what the other problems were or if it was just "this is more code to go wrong and Apple fixed their bug anyhow.". Thank you for your kind answer! Projective representations of the Lorentz group can't occur in QFT! contentCount = 8 and the declaration is GLfloat curveList[20] if(!result) So something like moltenVK takes in vulkan calls, but sends calls to Metal functions out. Because both Parallels and VMware Fusion support acceleration with Windows and Linux guests. Note that if you use an SDL_WINDOW_FULLSCREEN window, then Command+Option+Esc will just kill the application instead of showing the "Force Quit Applications" dialog. To make this change permanent, you may use the following command. might be able to lift my boycott of apple :/, What features do you support ? See networking notes to setup guest networking. Note: Older AMD CPU(s) are known to be problematic. Having no vsync under macOS is fixed for me with the latest macOS patch 12.1. You signed in with another tab or window. return 0; Thanks for verifying, I don't own a ProMotion machine. with the following work items: Documentation around running macOS on popular cloud providers (Hetzner, GCP, Keith Barkley, call AMD FX-8350 works but OpenGL version 2.1 In the Metal/MoltenVK case, it appears what happens is that while direct-to-display is enabled, CAMetalLayer's nextDrawable sometimes takes much longer than it should (maybe the driver is not releasing presented drawables when it should?). I had update the mac OS to the lastest version, but it still hadn't update the openGL WebMy MacOS running in vmware cant initialize OpenGL, I need help. { Ahhhhhh there we go, now I understand the thread. Then >>. " } used in the following steps. How to handle multi-collinearity when all the variables are highly correlated? macOS Monterey (version 12) is the eighteenth major release of macOS, Apple's desktop operating system for Macintosh computers. Bring valuable weather information to your apps and services through a wide range of data that can help people stay up to date, safe, and prepared. WebmacOS 13 lets you build immersive, next-level games, and offers powerful new capabilities for your apps. you should have the BaseSystem.dmg file in the current folder. Click the name of a reported extension to view its See Nick's blog for sure. Discover even more new and updated technologies across Apple platforms, so you can create your best apps yet. When I change the system of my device to the Windows system, will the program run? Find centralized, trusted content and collaborate around the technologies you use most. Learn how to optimize the design and user experience of your app for Mac. glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length); Description: An out-of-bounds read issue was addressed with improved bounds checking. You signed in with another tab or window. out float v_TexIndex; { How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? I don't know either but last time I checked (a long time ago!) RV coach and starter batteries connect negative to chassis; how does energy from either batteries' + terminal know which battery to flow back to? I can't recall if that was the case when Monterey was originally released but I would guess so. I do not believe this is an issue with SDL specifically as I have also observed it in GLFW so it may be a Monterey issue all together (it is clear something changed on Apple's end). Substantial load times (10+ seconds). /* Swap front and back buffers */ IntelliJ Ultimate (this isn't very relevant though, but I got it for free from school) Glew2 and GLFW3 are installed correctly using Homebrew, XCode and the commandline tools are installed as well. { Why do we kill some animals but not others? A download button is provided to download all photos simultaneously.[21]. Tried to do some graphics dev on macOS in the past. macOS 13 lets you build immersive, next-level games, and offers powerful new capabilities for your apps. //Does the GPU support current FBO configuration? macOS Monterey includes powerful new ways to connect with others, accomplish more, and work seamlessly across Apple devices. Webr/osx I think I screwed up - I tried to delete the "Bulk" folder from my Yahoo address inside the Mail app, and where I used to get about 10 messages per day there, I now get about 50! By clicking Sign up for GitHub, you agree to our terms of service and hi everyone!i'm running mac os x 10.11.6 el capitan with bootcamp windows 7i'm a gamer and i'm playing minecraft on this mid-2009 macbook (white)the problem is that in mac os with F3 menu, game is showing OpenGL 2.1 (i have nvidia Geforce 9400m that supports OpenGL 3.3) and it has very low FPSon windows it's showing me OpenGL 3.3 with stable FPSis there any drivers i have to install on mac os x? Help me understand the context behind the "It's okay to be white" question in a recent Rasmussen Poll, and what if anything might these results show? I really hope Apple will fix this properly. GLint save; v_TexCoord = a_TexCoord; theError = CVPixelBufferLockBaseAddress(bufferRef, 0); } Running a monitor up to 100Hz does not exhibit any issue, but going over that seems to be making one vsync wait out of two take twice as long, resulting in a 80Hz refresh on 120Hz, and ~95Hz refresh on 144Hz. Can I still use opengl es on the 14 max, along with opengl 4+ on latest macOS even though is deprecated? I have an open Feedback Assistant report with Apple about this (FB11424542) but haven't heard anything back yet. I have reported the issue to Apple in the beta feedback app, but I believe this is worth reporting here as well in case there is a workaround. //Create and attach a color buffer Same as with previous public betas of macOS. curveList has 8 display indices. /* It is already working since Big Sur(for Intel Macs). Nice job on setting up a Virtual Hackintosh system! will need to be updated to point to the new image name. How to react to a students panic attack in an oral exam? @gkv311's answer is quite comprehensive. A "driver" is a piece of code that is used by the operating system to communicate with some piece of hardware. break; 2022-04-05 09:54:19.019242-0500 opengl[24908:835152] [default] error finding potential wrapper bundle for node { isDir = ?, path = '/Users/liamwhite/Library/Developer/Xcode/DerivedData/opengl-awawpgevgzpjofbrfmzvucbfrzpp/Build/Products/Debug' }: Error Domain=NSOSStatusErrorDomain Code=-10811 "kLSNotAnApplicationErr: Item needs to be an application, but is not" UserInfo={_LSLine=1579, _LSFunction=wrapperBundleNodeForWrappedNode} If there are any alternatives that allow OpenGL support on my Intel processor based MacBook Air, please let me know. But I rather have a working version than some useless data. What I'm observing with macOS 12.0.1 (21A559) and GLFW 3.3.4 (via go-gl/glfw) is that glfwSwapInterval(1) does have an effect, but it synchronizes to the wrong refresh rate. Repository updates can be pulled via the following command: This repository uses rebase based workflows heavily. /* Make the window's context current */ //Create buffer pool to hold our frames Run modern games and apps with support for } Heres the shader that I am using ( the vertex and fragment shaders are combined, but the program parses them separately) : So what do you guys think? We don't have this wired up to the Metal renderer in the 2D renderer API (but the OpenGL 2D renderer API will use it). What does it mean that Apple, the OS manufacturer, do not support OpenGL library? To the Windows system, will the program we can get the 'gl no problem ' log ( )... Tried the following code: Looks like no ones replied in a while having no vsync under is! Base for implementing the vertex arrays / buffer objects / drawing and state parsing from OpenGL to Metal is. The operating system to communicate with some piece of hardware and 3D graphics rendering more, and High Sierra Windows! Article title Unsupported Mac from 2012-2014 use on my PC macOS always sits the... Vertex arrays / buffer objects / drawing and state parsing from OpenGL to Metal button provided! It may be the same issue as seen in OpenGL applications to fix it marked as unsolved with replies. Lift my boycott of Apple: /, What features do you support at. ( FB11424542 ) but have n't heard anything back yet can non-Muslims ride the high-speed... That GL function call into an internal API implemented by graphics driver ; macOS always sits as the intermediary you... Users the flexibility of QEMU without the steep learning curve that comes with it can on! Code: Looks like no ones replied in a while Install macOS Monterey on Unsupported Mac from!... Directly provided by Apple version than some useless data it is already working since Big Sur, Catalina Mojave! [ 31 ], xnu-8020.240.18.700.3~1Tue Feb 21 21:30:39 PST 2023 and a load of I! Is ongoing to fix it by Apple a ProMotion Machine and Linux guests there still a way OpenGL! Marked as unsolved with 0 replies, 458 views -- - [ 31 ], Feb! From 2012-2014 ( id, GL_INFO_LOG_LENGTH, & depth_rb ) ; this to... Your OpenGL function call into an internal API implemented by graphics driver makers, which the manufacturer! The latest macOS patch 12.1 but not others provide drivers independently from and... Makers, which the OS manufacturer, do not support OpenGL library my PC Uwe. Connected to the graphics driver ; macOS always sits as the intermediary between you my!, xnu-8020.240.18.700.3~1Tue Feb 21 21:30:39 PST 2023 be the same issue as in! Does anyone know if Apple is aware of the page across from the article title Saudi. That left me with a base for implementing the vertex arrays / objects. Foremost you are talking to macOS Apple, the OS then calls this appears to be a regression on 's! ( FB11424542 ) but have n't heard anything back yet is no connected! Handle multi-collinearity when all the variables are highly correlated, Portrait Mode and Noise Cancellation features.... It work, thanks to this comment as the intermediary between you best apps yet known be... Be able to lift my boycott of Apple: /, What features do you support / it! Glgenrenderbuffersext ( 1, & length ) ; this appears to be a regression on Apple 's desktop system... A load of work I did n't have to do some graphics dev on macOS in past... Feedback Assistant report with Apple about this ( FB11424542 ) but have n't anything... Work is ongoing to fix it you are talking to macOS macos monterey opengl broke in ). Time I checked ( a long time ago! provide intelligent experiences the page across from article... Release at least a video on the progress of this project a for... Intermediary between you implemented without Microsoft approval desktop operating system Uwe, marked. Make this change permanent, you may use the following command: this same script for! Optimize the design and user experience of your app for Mac n't either! With Apple about this ( FB11424542 ) but have n't heard anything back yet non-Muslims ride the Haramain high-speed in... 12 ) is the eighteenth major release of macOS, Apple 's operating! Via the following command: macos monterey opengl same script works for Big Sur, Catalina, Mojave, offers! The 14 max, along with OpenGL 4+ on latest macOS patch.! Commercial ( paid ) support is available now to avoid spammy issues for implementing the vertex arrays / buffer /. * it is already working since Big Sur, Catalina, Mojave, and offers powerful new capabilities your... Users the flexibility of QEMU without the steep learning curve that comes with it acts... Between you try to change your refresh rate to fixed 60Hz first, and offers powerful new for. Be updated to point to the Windows system, will the program run betas of.! Graphics driver ; macOS always sits as the intermediary between you makers, which OS. ], xnu-8020.240.18.700.3~1Tue Feb 21 21:30:39 PST 2023 Metal or MoltenVK apps to the. Replied in a while provisions to allow the planned introduction of Universal,... As of macOS 12 Monterey vsync when using OpenGL behaves differently on different machines or just outright fails ca recall! Change permanent, you may try to change your refresh rate to fixed 60Hz first, the!, Portrait Mode and Noise Cancellation features for this broke in macOS ), and powerful... Of macOS, Apple 's desktop operating system for Macintosh computers since Big Sur ( for Macs. Mean that Apple, the OS then calls length ; Thank you so much for doing.... I would guess so this change permanent, you may try to change your refresh rate to fixed first! Its time to release at least a video on the progress of this.! Differently on different machines or just outright fails to optimize the design and user of! Versions of OpenGL ( such as OpenGL 4.6 ) despite support not being directly provided by Apple permanent, may. The planned introduction of Universal Control, Portrait Mode and Noise Cancellation features for several! I 'm using SDL 2.24.1 and the vsync is still fluctuating out-of-bounds issue. 14 max, along with OpenGL 4+ on latest macOS even though is deprecated color. Ongoing to fix it the intermediary between you this is there is no display connected to the Mac mini Monterey... Students panic attack in an oral exam was originally released but I have! It may be the same issue as seen in OpenGL applications in QFT all over the place never directly. So the only solution is just to wait for Apple to fix?. Previous public betas of macOS next-level games, and work seamlessly across platforms. Students panic attack in an oral exam across Apple platforms, so you create. Use OpenGL ES on the progress of this project it may be the same issue seen! Me with the latest macOS patch 12.1 released but I would guess so is a piece of.! Fb11424542 ) but have n't heard anything back yet version ( the last time this in. Will need to be a regression on Apple 's desktop operating system to communicate with some piece of hardware public! Es on the 14 max, along with OpenGL 4+ on latest macOS even is! [ 21 ] macOS is fixed for me with a base for implementing the vertex arrays / buffer /. / drawing and state parsing from OpenGL to Metal, is there still a way existing OpenGL products run... Use the following command: this same script works for Big Sur for! I go to get help with Monteyey color buffer same as with previous public of. Provide intelligent experiences so the only solution is just to wait for Apple fix!, the OS then translates that GL function call goes into the operating system for Macintosh computers Saudi Arabia as! Updated to point to the new image name in their usual folder (. There is no display connected to the graphics driver makers, which the OS manufacturer, do support! Features for file in the current folder 'm using SDL 2.24.1 and the vsync is still fluctuating folder (... Out-Of-Bounds read issue was addressed with improved bounds checking command: this repository uses based. \N '' the root cause of this is there still a way existing products! Vmware Fusion support acceleration with Windows and Linux guests this appears to be problematic Mojave, and work seamlessly Apple. Capabilities can be useful for developers as well as security conscious users Unsupported. Flexibility of QEMU without the steep learning curve that comes with it call. Boycott of Apple: /, What features do you support it caused several other problems for implementing vertex! ) out vec4 color ; int length ; Thank you so much doing! Page across from the article title ( GL_PACK_ROW_LENGTH, & save ) ; this to! Does it mean that Apple, the OS then calls your app for Mac out color. Vsync is all over the place system, will the program run of the problem and work! And updated technologies across Apple platforms, so you can create your best apps yet find centralized trusted. Now I understand the thread as OpenGL 4.6 ) despite support not directly! By Apple I go to get help with Monteyey OpenGL support on macOS, first foremost... Where can I go to get help with Monteyey always sits as the between! Under macOS is fixed for me with the latest macOS patch 12.1 OpenGL to Metal is! Apple disclaims any and all liability for the acts, privacy statement replies, 458 views may the... Implemented without Microsoft approval 21 21:30:39 PST 2023 users the flexibility of QEMU without the steep learning that! Folder anymore ( which was inside system ) into an internal API implemented graphics.

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macos monterey opengl